![]() ![]() Please be fair to us and others and consider turning them on. Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One. We absolutely understand that making changes to content after we've talked about it can be frustrating for fans, and we can always communicate changes and the reasons behind them better, but every decision we make is to ultimately benefit the game as a whole. But without ads this site simply could not exist. ![]() First and foremost, though, cut content does not mean that the game got smaller or "less good" - rather, we focused our resources on other aspects of development that made more sense, or changed or moved things around to better fit the game's overall vision.Ĭrowdfunding and open development reveals how games can change over time, and many the early Kickstarter claims ended up sounding much better on paper than reality. Game development is an extremely iterative and creative process, and as developers, not all of our ideas end up working out for any of hundreds of different reasons. The grey shading corresponds to nighttime hours between sunset and sunrise at Fernandina Beach. The manufacturing quality is excellent, with quality cover material, sturdy binding and sturdy pages with good ink quality. The red flashing dot shows the tide time right now.If you cannot handle this very basic and common truth about game development, then please never pledge for a game in crowdfunding.ĭeveloper response to a review, the response is after the review:Ģ. Weighing in at a respectable 160 pages, Torment: Tides of Numenera the Explorer’s Guide is an example of what I have come to view as a typical Monte Cook Games offering. Keep this mind when ever you pledge money in crowdfunding for a game, because this happens with all developers all the time. InXiles Torment: Tides of Numenera did something that I didnt honestly think it could: It succeeded as a 'spiritual successor' to the great RPG Planescape: Torment. Each Tide has a specific color and embodies a number of nuanced concepts that are associated with it. Read this from the developer to get a better understanding on how development works. Instead of a classic alignment system acting as a character's ethical and moral compass, Torment: Tides of Numenera uses 'Tides' to represent the reactions a person inspires in their peers. It will have massive suffocating exposition dumps that are irrelevant and unnecessary and belong in some kind of journal or index, not in dialogue. Where is the codex? The Oasis? Hall of lingering reflection? Crafting? The 9 companions? The main problem with Tides of Numenera is that it wastes it's words. ![]()
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